Saturday 14 April 2012

Life Changing or Career Building?

Well i don't know how many games companies ask for recruits to have a liberal arts background. It took a while for me to kind of understand what it is because, for me, its definately a first. Like the quote used in the brief for this blog, i only ever see adverts from games companies asking for specifically skilled individuals in their artistic field so im with the Canadian. Liberal arts concentrates on a general variety of knowledge from sciences to biology and history and so on which makes no sense to me unless they mean studying fine arts and old historic artists but that can be integrated into specific courses anyway to relate. The way I see it is, whoever is saying we should study in liberal arts to be part of the games industry is solely down to the fact that they might have studied in that way and only want us to follow suit.

Every course in the world that would lead to a job in the art side of the games industry is going to be different, some more advanced and future proof than others. If not, at least we have 3 years behind our belt and hopefully the slightest idea of what we are getting ourselves into. We could end up taking an entirely different role to the desired environment or character or concept job we desired so much and end up in graphics or interface or animation. That boils down to the skills we display in our portfolios too. If we show professionalism in our layout, logos, artwork, they may see something in us and offer a different job that could eventually lead us to our desired role. I’m sure most employers know they will be taking in a potential hard worker that they can comfortably mould into their team with time and training.

We just need to be accepting to variety. Also we need to be open to change, something like the games industry is constantly improving and because we use software, we all need to stay up to date and carry on learning, juniors, seniors, and directors alike. Good thing about this course is, we get to do our work in the way we want to enter the industry and all courses should be like that. As long as we meet the current demand for technical skills and show our understanding and ability to solve problems, learning even more in our new jobs should be a doddle with the right support from teammates.

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