Wednesday 13 February 2013

Codies Vehicle Project Dev 4 - Environment

I wanted a simple, easy but convicing environment so i created my own clear daylight skydome then messed around with terrains mimicking the waves of sand dunes using the just the material editor and displace modifier to raise a flat plane mesh into my desired shape. I finished with a clean sandy texture, low specular and slight bump when light shines on it. I imported the sky and terrain into UDK to create a simple cube map so i can could generate reflections to use with xoliul shader when finalising my tank and its textures.




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