Adding
the clothing I realised I passed the 9000 tri budget but to fix this, I can
delete unwanted body parts underneath the clothing because the clothes came
from the body as it is and those can be rigged as the body. With some
characters in games the clothes are a substitute for the body as their clothes
do not change at all throughout the whole game so I will go with this to get
back below the budget.
Game Art Design - My Critical Studies, Visual Design and Game Production Journal
Thursday, 18 April 2013
Outso Project - Character Design Dev 4 - Clothing, Hair, Extras, Cleaning up
I
completed the body by attaching and welding the hands to the arms and head to
the neck then cleaned up and perfected the final shape I wanted the body to be.
The methods I used for creating clothes was simply selecting parts of the body such
as the legs and waist together and chest and arms together for the shirt and
trousers. I duplicated these parts of the mesh and added a shell modifier to
them which automatically extrudes out to look like clothing then you need to
delete the inside unseen verts and polys. I then added the extra details of
frills in the arms and simple planes for the neck frills and red pin. The boots
were modelled simply so I had no need to model feet on the body. I created the
hat from a cut down sphere as shown in the concept so that I could avoid
modelling and attaching the ears for her head because the hat has ear flaps
anyway. Working around the head and fitted hat, I made the front streaks of her
hair with curves planes and I separately made the bushy part of the hair behind
the head, modelling from a cylinder. I made the small pouch to go on her simple
waist belt I made, just to separate the body a bit colour wise. I thought the
extra straps are unnecessary and I will just add folds in the clothing and the
button details on the jacket to finish off ready for unwrapping.
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