I
made simple eyes from half cut sphere shapes to fit in the head and fit closely around the eyelids.
Game Art Design - My Critical Studies, Visual Design and Game Production Journal
Thursday, 18 April 2013
Outso Project - Character Design Dev 3 - Modelling Head
I didn't follow a tutorial as such for this but a more of a speed run-through
video of box modelling the head. Pausing every second, I was able to see where
to pull out points, add loops, cut in details like the nose, eyes and mouth.
While working on this step by step, I learnt a lot about modelling the head and
body in general and I began to feel more comfortable as I know where cuts
should be placed and exactly how extra loops add extra smoothness and detail.
Eye shape, the mouth and the nose can be adjusted to how I like if I want to
change them later. Symmetry of course sped up workflow but it is needed to I
can attach the half head to the half body, then I can add symmetry to that to
carry on.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment