Game Art Design - My Critical Studies, Visual Design and Game Production Journal
Thursday, 18 April 2013
Outso Project - Character Design Dev 2 - Modelling Hands
A separate tutorial I followed to make a hand was quite
detailed such as nails and so on but I ignored that as it cost too many tris
for minute details on a character with a limited budget range. I box modelled the hand and fingers separately and attached and rearranged them to fit.
Smaller details added were the bends in the fingers and raises in the knuckles
and the chunkyness of the thumb on the palm and that is as far as I took it.
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